Arturo 'Zentyk' Sanchez
Welcome to the jungle!
I like to create interactive projects for internet
🙎 About Me
I'm a multimedia/interactive developer with a passion for creating games and 3D content for the web. The last game i made is Runy, a 3D mobile game.
I been working on Game Development since 2016 using Unity and C# in my past projects. I'm currently focused on create Game Development and 3D tools for WebGL and WebGPU.
Usually the most jobs I have are related to game development but i have experience in e-comerce, and automotive industries.
👁️ Mini-Tools
argel.IA
a simple site to notify ETH price changes realtime to MXN try it now.
Anomy
Anomy is a basic encryption tool for sensitive/private information, made with C# and WPF. An RSA algorithm generates the key pairs which contains the passwords to decrypt an AES-Message or Encrypted File. Get it here
Paroligen
Paroligen (from georgian 'p’arolis generat’ori') is a simple password generator that generates passwords of 16 characters. The tool is built with Vue.js 3 and Typescript, learn more or try now.
Lightswitch.XD
An Adobe XD Plug-in to switch colors between Ligth/Dark Color Modes in Applications, learn more.
Vysum
A Customizable CSS Library, Responsive, learn more.
🚀 Current Projects
Framework 96
I have under development a Resident Evil framework/template called Framework96 the tool is made with Babylon.js and Typescript as main technologies, but may migrate to be a C project for PS1.
Pethome Backend
In my spare time I'm contributing to develop the backend of a collaborator's app Pethome using typescript and express.js
Babylon.js course
Do you want to learn the technologies i use? Babylon.js is my favorite tool to create games/tools/software/apps for web browsers and i teach how to use it Here
🏆 Accomplishments
Cranky Bamboo - 2017 (Unpublished, please WHATGames repost the game!)
The first game released with all my efforts is Cranky Bamboo an Android/iOS casual mobile game
Runy - 2020
My first (and last) game published is Runy a 3D mobile game made with Unity and C#. It's the last game i made with Unity before migrate to web development
Blast Heroes - 2021
The first game I contributed with javascript is "Blast Heroes" a snapchat game, learn more
Metaverse already exists since 1965... is the internet!
🌮 Work History
1 Simple Game
Backend Developer for a mobile cloud-based game.
Tech used : express.js, mocha, chai, google datastore
GGTech Entertainment
- Front End Development: Custom CMS development and Front-End Development for University Esports and Six-Board Cafe
Tech used: meteor.js and mongodb. docker, typescript, node.js - Game Development : Develop a multiplayer integration to a mobile game.
Tech used: Heroiclabs Nakama multiplayer framework (Typescript) and playcanvas game engine.
Ford
Maintain internal testing software for Web and Desktop Applications for automotive industry.
Tech used: WPF, SQL Server, Windows Forms, ASP.Net WebAPI.
ELMI VR (2018-2019)
- 2019 : Plan, design and development of a Point-of-Sale system for a VR-Multiplayer center integrated with a log-in app in-store.
Tech used: WPF, SQL Server and Xamarin.Forms. - 2019 : UX design for websites and creation of an e-comerce-website and internal APIS for the VRMY franchise.
Tech used: Laravel, Vue.js 2, MySQL/MariaDB and WebVR. - 2018 : Maintain and create multiplayer games for a VR-arcade franchise, develop Augmented Reality applications for mobile devices and maintaining QA and CI/CD internal systems for game development.
Tech used: Unity, Vuforia Framework, managed DLLs for Unity with C#, Photon.
Gameloft (2017)
Maintain and add features to the WHATGames project Cranky Bamboo, an Android/iOS casual game.
Tech used: Unity
Hot Potato Art (2017)
Create, maintain and design Mobile casual games and AR-enabled mobile apps.
Tech used: Unity and Vuforia for AR.
SAGOMU (2015-2017)
Contributed to create, design and maintain AR-enabled mobile apps for clients.
Created the first version of dokkoi.com
Tech used: Unity, Vuforia, PHP, HTML, Javascript, MySQL.
See you in the
real world!